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H.oF.^Cobra

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  1. - Nume plugin:Baza Furien - Autor:- - Engine :- - Versiune:3.0 - Informatii: - Download: #include <amxmodx> #include <cstrike> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <fun> #define PLUGIN "Furien Clasic" #define VERSION "-" #define AUTHOR "aragon" #define DMG_HEGRENADE (1<<24) #define FURIEN_GRAVITY 0.4 #define FURIEN_SPEED 850.0 #define TEAM_FURIEN 1 #define TEAM_ANTIFURIEN 2 #define TASKID_CANPLANT 10001 #define TASKID_C4COUNTDOWN 453 #define VIP_GOLD_LEVEL ADMIN_LEVEL_H #define VIP_SILVER_LEVEL ADMIN_LEVEL_G #define FOUNDER_LEVEL ADMIN_IMMUNITY #define VIP_PLATINUM_LEVEL ADMIN_LEVEL_E #define VIP_DIAMOND_LEVEL ADMIN_LEVEL_F #define VIP_BRONZE_LEVEL ADMIN_LEVEL_D #if cellbits == 32 #define OFFSET_BZ 235 #else #define OFFSET_BZ 268 #endif //Shop new SuperKnifeModel_V[] = "models/sk/v_superknife.mdl" new bool: HaveSuperKnife[33] //Settings new bool:MakeVisible[33], Float:Wallorigin[33][3] //Parachute #define PARACHUTE_CLASS "Parachute" new ParaENT[33]; new Menu; new furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info, MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade, bool:CanPlant, C4_CountDownDelay; public plugin_cfg() { server_cmd("amx_cvar mp_playerid 2") server_cmd("amx_cvar sv_maxspeed 999") server_cmd("amx_cvar sv_restart 5") } //===========================================================================================// //===============================[Weapons Settings]=========================================// //=========================================================================================// new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33]; //---|| Primary #define M4A1_KEY 100 #define AK47_KEY 101 #define M3_KEY 102 #define AUG_KEY 103 #define FAMAS_KEY 104 #define MP5_KEY 105 #define XM1014_KEY 106 //---|| Secondary #define USP_KEY 107 #define DEAGLE_KEY 108 #define ELITE_KEY 109 #define FIVESEVEN_KEY 110 public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) antifurienspawnhp = register_cvar("antifurien_spawnhp", "100") furienspawnhp = register_cvar("furien_spawnhp", "100") superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.0") cvar_autojoin_team = register_cvar("furien_team", "5") cvar_autojoin_class = register_cvar("furien_class", "5") cvar_aim_info = register_cvar("furien_enable_aiminfo", "1") MSGID_SayText = get_user_msgid("SayText") MSGID_StatusIcon = get_user_msgid("StatusIcon") MSGID_TextMsg = get_user_msgid("TextMsg") MSGID_SendAudio = get_user_msgid("SendAudio") MSGID_ShowMenu = get_user_msgid("ShowMenu") MSGID_VGUIMenu = get_user_msgid("VGUIMenu") MSGID_ScreenFade = get_user_msgid("ScreenFade") register_clcmd("say shop", "CmdShopMenu") register_clcmd("say /shop", "CmdShopMenu") register_clcmd("say_team shop", "CmdShopMenu") register_clcmd("say_team /shop", "CmdShopMenu") //register_clcmd("say weapons", "CmdWeaponsMenu") //register_clcmd("say /weapons", "CmdWeaponsMenu") register_clcmd("jointeam", "CMD_BlockJoinTeam") register_clcmd("jointeam 1", "CMD_BlockJoinTeam") register_clcmd("jointeam 2", "CMD_BlockJoinTeam") register_clcmd("jointeam 3", "CMD_BlockJoinTeam") register_clcmd("chooseteam", "CMD_BlockChooseTeam") register_clcmd("say /beneficii", "CmdShowMotd") register_clcmd("say /rs", "CmdResetScore") register_clcmd("say_team /rs", "CmdResetScore") register_clcmd("say /resetscore", "CmdResetScore") register_clcmd("say_team /resetscore", "CmdResetScore") RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1) RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon") RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon") RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon") RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack"); register_forward(FM_PlayerPreThink, "Player_PreThink"); register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1); register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink"); register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1") register_event("DeathMsg", "EVENT_Death", "a"); register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin"); register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0"); register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole") register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole") register_message(MSGID_StatusIcon, "MSG_StatusIcon"); register_message(MSGID_TextMsg, "MSG_TextMessage"); register_message(MSGID_ShowMenu, "MSG_ShowMenu"); register_message(MSGID_VGUIMenu, "MSG_VGUIMenu"); register_message(MSGID_SendAudio, "MSG_SendAudio"); register_message(MSGID_Health, "MSG_Health") register_message(MSGID_ScreenFade, "MSG_ScreenFade") } public plugin_precache() { removebuyzone = register_cvar("furien_removebuyzone", "1") if(get_pcvar_num(removebuyzone)) { remove_entity_name("info_map_parameters"); remove_entity_name("func_buyzone"); new Entity = create_entity("info_map_parameters"); DispatchKeyValue(Entity, "buying", "3"); DispatchSpawn(Entity); } precache_model(SuperKnifeModel_V) } public client_connect(id) { client_cmd(id, "cl_forwardspeed 999.0") client_cmd(id, "cl_sidespeed 999.0") client_cmd(id, "cl_backspeed 999.0") } public client_putinserver(id) { client_cmd(id, "cl_forwardspeed 999.0") client_cmd(id, "cl_sidespeed 999.0") client_cmd(id, "cl_backspeed 999.0") PrimaryWeapon[id] = 0 SecondaryWeapon[id] = 0 } public Ham_Spawn_Post(id) { if(is_user_connected(id) && is_user_alive(id)) { strip_user_weapons(id) HavePrimaryWeapon[id] = false HaveSecondaryWeapon[id] = false switch(get_user_team(id)) { case TEAM_FURIEN: { fm_give_item(id, "weapon_hegrenade") fm_give_item(id, "weapon_knife") set_user_footsteps(id, 1) fm_set_user_health(id, get_pcvar_num(furienspawnhp)) } case TEAM_ANTIFURIEN: { fm_give_item(id, "weapon_hegrenade") fm_give_item(id, "weapon_knife") set_user_footsteps(id, 0) fm_set_user_health(id, get_pcvar_num(antifurienspawnhp)) HaveSuperKnife[id] = false; Equipment(id) } } } } public EVENT_NewRound() { CanPlant = false; remove_task(TASKID_CANPLANT) remove_task(TASKID_C4COUNTDOWN) new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0 set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT) } public EVENT_FireINTheHole() return PLUGIN_HANDLED public HAM_Touch_Weapon(ent, id) { if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0)) return HAM_SUPERCEDE return HAM_IGNORED } public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) { if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) { if(get_user_weapon(Attacker) == CSW_KNIFE) { if(HaveSuperKnife[Attacker]) SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier)) } if(get_user_flags(Victim) & VIP_GOLD_LEVEL) { if(DamageType & DMG_HEGRENADE) return HAM_SUPERCEDE } } return HAM_IGNORED } /////////////////////////////////////////////////////////////////////////////////////////////// public C4_PrimaryAttack(iEnt) { new id = pev( iEnt, pev_owner ); if(!CanPlant) { client_print( id, print_center, "Nu poti planta bomba decat in ultimele 60 secunde!" ); return HAM_SUPERCEDE; } return HAM_IGNORED; } public CmdResetScore(id) { if(get_user_frags(id) == 0 && get_user_deaths(id) == 0) ColorChat(id, "!g[FURIEN] Scorul tau este deja!t 0-0!g !") else { for(new i = 0; i < 2; i++) { cs_set_user_deaths(id, 0); set_user_frags(id, 0); } ColorChat(id, "!g[FURIEN] Ti-ai resetat scorul cu succes !") } } public CmdShopMenu(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED switch(get_user_team(id)) { case TEAM_FURIEN: CmdFurienShop(id) case TEAM_ANTIFURIEN: CmdAntiFurienShop(id) } return PLUGIN_HANDLED } public CmdFurienShop(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) { Menu = menu_create("\yFurien Shop", "CmdFurienHandler") new SuperKnife[256]; formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - \y10000$") menu_additem(Menu, SuperKnife, "1", 0) new Health[256]; formatex(Health, sizeof(Health)-1, "50 HP - \y3000$") menu_additem(Menu, Health, "2", 0) new Armor[256]; formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$") menu_additem(Menu, Armor, "3", 0) new Grenade[256]; formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$") menu_additem(Menu, Grenade, "4", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdAntiFurienShop(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { Menu = menu_create("\yAnti-Furien Shop", "CmdAntiFurienHandler") new Defuse[256]; formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - \y500$") menu_additem(Menu, Defuse, "1", 0) new Health[256]; formatex(Health, sizeof(Health)-1, "50 HP - \y3000$") menu_additem(Menu, Health, "2", 0) new Armor[256]; formatex(Armor, sizeof(Armor)-1, "50 AP + Helmet - \y500$") menu_additem(Menu, Armor, "3", 0) new Grenade[256]; formatex(Grenade, sizeof(Grenade)-1, "He grenade - \y4000$") menu_additem(Menu, Grenade, "4", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdFurienHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { if(HaveSuperKnife[id]) client_print(id, print_center, "You already have SuperKnife!") else { new Money = cs_get_user_money(id) - 10000 if(Money < 0) client_print(id, print_center, "You have insufficient founds!") else { HaveSuperKnife[id] = true; EVENT_CurWeapon(id) cs_set_user_money(id, Money) } } } case 2: { if(get_user_health(id) >= 250) client_print(id, print_center, "You already have 250 HP!") else { new Money = cs_get_user_money(id) - 3000 if(Money < 0) client_print(id, print_center, "You have insufficient founds!") else { if(get_user_health(id) + 50 > 250) fm_set_user_health(id, 250) else fm_set_user_health(id, get_user_health(id) + 50) cs_set_user_money(id, Money) } } } case 3: { if(get_user_armor(id) >= 250) client_print(id, print_center, "You already have 250 AP!") else { new Money = cs_get_user_money(id) - 500 if(Money < 0) client_print(id, print_center, "You have insufficient founds!") else { if(get_user_armor(id) + 50 > 250) fm_set_user_armor(id, 250) else fm_set_user_armor(id, get_user_armor(id) + 50) cs_set_user_money(id, Money) } } } case 4: { if(user_has_weapon(id, CSW_HEGRENADE)) client_print(id, print_center, "You already have HE GRENADE!") else { new Money = cs_get_user_money(id) - 4000 if(Money < 0) client_print(id, print_center, "You have insufficient founds!") else { fm_give_item(id, "weapon_hegrenade") cs_set_user_money(id, Money) } } } } menu_destroy(menu) return PLUGIN_HANDLED } public CmdAntiFurienHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { if(cs_get_user_defuse(id)) client_print(id, print_center, "You already have Defuse KIT!") else { new Money = cs_get_user_money(id) - 500 if(Money < 0) client_print(id, print_center, "You have insufficient founds!") else { cs_set_user_defuse(id, 1) cs_set_user_money(id, Money) } } } case 2: { if(get_user_health(id) >= 250) client_print(id, print_center, "You already have 250 HP!") else { new Money = cs_get_user_money(id) - 3000 if(Money < 0) client_print(id, print_center, "You have insufficient founds!") else { if(get_user_health(id) + 50 > 250) fm_set_user_health(id, 250) else fm_set_user_health(id, get_user_health(id) + 50) cs_set_user_money(id, Money) } } } case 3: { if(get_user_armor(id) >= 250) client_print(id, print_center, "You already have 250 AP!") else { new Money = cs_get_user_money(id) - 500 if(Money < 0) client_print(id, print_center, "You have insufficient founds!") else { if(get_user_armor(id) + 50 > 250) fm_set_user_armor(id, 250) else fm_set_user_armor(id, get_user_armor(id) + 50) cs_set_user_money(id, Money) } } } case 4: { if(user_has_weapon(id, CSW_HEGRENADE)) client_print(id, print_center, "You already have HE GRENADE!") else { new Money = cs_get_user_money(id) - 4000 if(Money < 0) client_print(id, print_center, "You have insufficient founds!") else { fm_give_item(id, "weapon_hegrenade") cs_set_user_money(id, Money) } } } } menu_destroy(menu) return PLUGIN_HANDLED } //=========================================================================// //=======================[Weapons Settings]===============================// //=======================================================================// public Equipment(id) { if(is_user_alive(id) && get_user_team(id) == 2) { Menu = menu_create("\rWeapons Menu", "EquipmentCmd"); menu_additem(Menu, "\wNew Weapons", "1", 0); if(PrimaryWeapon[id] && SecondaryWeapon[id]) menu_additem(Menu, "\wPrevious Setup", "2", 0); else menu_additem(Menu, "\dPrevious Setup", "2", 0); menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER) menu_display(id, Menu, 0); } } public EquipmentCmd(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { if(!HavePrimaryWeapon[id]) Primary(id) else if(!HaveSecondaryWeapon[id]) Secondary(id) } case 2: { if(PrimaryWeapon[id] && SecondaryWeapon[id]) GiveLastWeapons(id) else Equipment(id) } default: return PLUGIN_HANDLED; } menu_destroy(menu); return PLUGIN_HANDLED; } public Primary(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { Menu = menu_create("\yAnti-Furien Weapons^n\rPrimary:", "CmdWeaponsHandler") menu_additem(Menu, "M4A1", "1", 0) menu_additem(Menu, "AK47", "2", 0) menu_additem(Menu, "M3", "3", 0) menu_additem(Menu, "Aug", "4", 0) menu_additem(Menu, "Famas", "5", 0) menu_additem(Menu, "MP5 Navy", "6", 0) menu_additem(Menu, "XM1014", "7", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdWeaponsHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { fm_give_item(id, "weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 254) PrimaryWeapon[id] = M4A1_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 2: { fm_give_item(id, "weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 254) PrimaryWeapon[id] = AK47_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 3: { fm_give_item(id, "weapon_m3") cs_set_user_bpammo(id, CSW_M3, 254) PrimaryWeapon[id] = M3_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 4: { fm_give_item(id, "weapon_aug") cs_set_user_bpammo(id, CSW_AUG, 254) PrimaryWeapon[id] = AUG_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 5: { fm_give_item(id, "weapon_famas") cs_set_user_bpammo(id, CSW_FAMAS, 254) PrimaryWeapon[id] = FAMAS_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 6: { fm_give_item(id, "weapon_mp5navy") cs_set_user_bpammo(id, CSW_MP5NAVY, 254) PrimaryWeapon[id] = MP5_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 7: { fm_give_item(id, "weapon_xm1014") cs_set_user_bpammo(id, CSW_XM1014, 254) PrimaryWeapon[id] = XM1014_KEY HavePrimaryWeapon[id] = true; Secondary(id) } } menu_destroy(menu) return PLUGIN_HANDLED } public Secondary(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { Menu = menu_create("\yAnti-Furien Weapons^n\rSecondary:", "CmdSecondaryHandler") menu_additem(Menu, "USP", "1", 0) menu_additem(Menu, "Deagle", "2", 0) menu_additem(Menu, "Elite", "3", 0) menu_additem(Menu, "Five Seven", "4", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdSecondaryHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { fm_give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 256) SecondaryWeapon[id] = USP_KEY HaveSecondaryWeapon[id] = true; } case 2: { fm_give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 256) SecondaryWeapon[id] = DEAGLE_KEY HaveSecondaryWeapon[id] = true; } case 3: { fm_give_item(id, "weapon_elite") cs_set_user_bpammo(id, CSW_ELITE, 256) SecondaryWeapon[id] = ELITE_KEY HaveSecondaryWeapon[id] = true; } case 4: { fm_give_item(id, "weapon_fiveseven") cs_set_user_bpammo(id, CSW_FIVESEVEN, 256) SecondaryWeapon[id] = FIVESEVEN_KEY HaveSecondaryWeapon[id] = true; } } menu_destroy(menu) return PLUGIN_HANDLED } public GiveLastWeapons(id) { if(!HavePrimaryWeapon[id]) { switch(PrimaryWeapon[id]) { case M4A1_KEY: { fm_give_item(id, "weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 256) HavePrimaryWeapon[id] = true; } case AK47_KEY: { fm_give_item(id, "weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 256) HavePrimaryWeapon[id] = true; } case M3_KEY: { fm_give_item(id, "weapon_m3") cs_set_user_bpammo(id, CSW_M3, 256) HavePrimaryWeapon[id] = true; } case AUG_KEY: { fm_give_item(id, "weapon_aug") cs_set_user_bpammo(id, CSW_AUG, 256) HavePrimaryWeapon[id] = true; } case FAMAS_KEY: { fm_give_item(id, "weapon_famas") cs_set_user_bpammo(id, CSW_FAMAS, 256) HavePrimaryWeapon[id] = true; } case MP5_KEY: { fm_give_item(id, "weapon_mp5navy") cs_set_user_bpammo(id, CSW_MP5NAVY, 256) HavePrimaryWeapon[id] = true; } case XM1014_KEY: { fm_give_item(id, "weapon_xm1014") cs_set_user_bpammo(id, CSW_XM1014, 256) HavePrimaryWeapon[id] = true; } } } if(!HaveSecondaryWeapon[id]) { switch(SecondaryWeapon[id]) { case USP_KEY: { fm_give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 256) HaveSecondaryWeapon[id] = true; } case DEAGLE_KEY: { fm_give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 256) HaveSecondaryWeapon[id] = true; } case ELITE_KEY: { fm_give_item(id, "weapon_elite") cs_set_user_bpammo(id, CSW_ELITE, 256) HaveSecondaryWeapon[id] = true; } case FIVESEVEN_KEY: { fm_give_item(id, "weapon_fiveseven") cs_set_user_bpammo(id, CSW_FIVESEVEN, 256) HaveSecondaryWeapon[id] = true; } } } } public CMD_BlockJoinTeam(id) { console_print(id, "*** Nu ai voie sa foloseti JoinTeam ! ***") return 1; } public CMD_BlockChooseTeam(id) { console_print(id, "*** Nu ai voie sa foloseti ChooseTeam ! ***") return 1; } public CmdShowMotd(id) show_motd(id, "addons/amxmodx/configs/beneficii.html") ///////////////////////////////////////////////////////////////////////// public EVENT_CurWeapon(id) { if(is_user_connected(id)) { if(get_user_weapon(id) == CSW_KNIFE) { if(HaveSuperKnife[id]) set_pev(id, pev_viewmodel2, SuperKnifeModel_V) } new PlayerHealth; PlayerHealth = get_user_health(id) if(PlayerHealth == 256) fm_set_user_health(id, 255) } } public EVENT_Death() { static Attacker, Victim; Attacker = read_data(1) Victim = read_data(2) HaveSuperKnife[Victim] = false; if(Victim == Attacker) return 1; if(is_user_connected(Attacker)) { if(get_user_flags(Attacker) & FOUNDER_LEVEL) { cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 8000) fm_set_user_health(Attacker, get_user_health(Attacker) + 80) fm_set_user_armor(Attacker, get_user_armor(Attacker) + 80) } else if(get_user_flags(Attacker) & VIP_SILVER_LEVEL) { cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000) fm_set_user_health(Attacker, get_user_health(Attacker) + 30) fm_set_user_armor(Attacker, get_user_armor(Attacker) + 30) } else if(get_user_flags(Attacker) & VIP_BRONZE_LEVEL) { cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 2000) fm_set_user_health(Attacker, get_user_health(Attacker) + 20) fm_set_user_armor(Attacker, get_user_armor(Attacker) + 20) } else if(get_user_flags(Attacker) & VIP_DIAMOND_LEVEL) { cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 7000) fm_set_user_health(Attacker, get_user_health(Attacker) + 70) fm_set_user_armor(Attacker, get_user_armor(Attacker) + 70) } else if(get_user_flags(Attacker) & VIP_PLATINUM_LEVEL) { cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 6000) fm_set_user_health(Attacker, get_user_health(Attacker) + 60) fm_set_user_armor(Attacker, get_user_armor(Attacker) + 60) } else if(get_user_flags(Attacker) & VIP_GOLD_LEVEL) { cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 5000) fm_set_user_health(Attacker, get_user_health(Attacker) + 50) fm_set_user_armor(Attacker, get_user_armor(Attacker) + 50) } else { if(get_user_team(Victim) == 2) cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 1200) else if(get_user_team(Victim) == 1) cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000) } } return 1; } public MSG_StatusIcon(msg_id, msg_dest, id) { static Attrib Attrib = get_msg_arg_int(2) if(Attrib == (1<<1)) set_msg_arg_int(2, ARG_BYTE, 0) new Icon[8]; get_msg_arg_string(2, Icon, 7); if(get_pcvar_num(removebuyzone)) { static const BuyZone[] = "buyzone"; if(equal(Icon, BuyZone)) { set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5); return PLUGIN_HANDLED; } } return PLUGIN_CONTINUE; } public MSG_TextMessage() { static TextMsg[22]; get_msg_arg_string(2, TextMsg, charsmax(TextMsg)) if(equal(TextMsg, "#Terrorists_Win")) { client_print(0, print_center, "The Furiens have won this round!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#CTs_Win")) { client_print(0, print_center, "The Anti-Furiens have won this round!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Bomb_Defused")) { client_print(0, print_center, "The Anti-Furiens have won this round!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Target_Bombed")) { client_print(0, print_center, "The Furiens have won this round!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Target_Saved")) { client_print(0, print_center, "The Anti-Furiens have won this round!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Fire_in_the_hole")) return PLUGIN_HANDLED else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) { if(!CanPlant) return PLUGIN_HANDLED } return PLUGIN_CONTINUE; } public MSG_ShowMenu(msgid, dest, id) { if(!Should_AutoJoin(id)) return PLUGIN_CONTINUE static team_select[] = "#Team_Select" static menu_text_code[sizeof team_select] get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1) if(!equal(menu_text_code, team_select)) return PLUGIN_CONTINUE JoinTeam_Task(id, msgid) return PLUGIN_HANDLED } public MSG_VGUIMenu(msgid, dest, id) { if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id)) return PLUGIN_CONTINUE JoinTeam_Task(id, msgid) return PLUGIN_HANDLED } public MSG_SendAudio() { static Sound[17] get_msg_arg_string(2, Sound, sizeof Sound - 1) if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef")) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public MSG_Health(msgid, dest, id) { static Health; Health = get_msg_arg_int(1) if(Health > 255) set_msg_arg_int(1, ARG_BYTE, 255); else if(Health == 256) set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10) } public MSG_ScreenFade(msgid, dest, id) { if(is_user_connected(id)) { if(get_user_flags(id) & VIP_GOLD_LEVEL) { static data[4] data[0] = get_msg_arg_int(4) data[1] = get_msg_arg_int(5) data[2] = get_msg_arg_int(6) data[3] = get_msg_arg_int(7) if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199) return PLUGIN_HANDLED } } return PLUGIN_CONTINUE } bool:Should_AutoJoin(id) { return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id)) } JoinTeam_Task(id, menu_msgid) { static param_menu_msgid[2] param_menu_msgid[0] = menu_msgid set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid) } public Force_JoinTeam(menu_msgid[], id) { if(get_user_team(id)) return static team[2], class[2] get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1) get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1) Force_Team_Join(id, menu_msgid[0], team, class) } stock Force_Team_Join(id, menu_msgid, team[] = "5", class[] = "0") { static jointeam[] = "jointeam" if(class[0] == '0') { engclient_cmd(id, jointeam, team) return } static msg_block, joinclass[] = "joinclass" msg_block = get_msg_block(menu_msgid) set_msg_block(menu_msgid, BLOCK_SET) engclient_cmd(id, jointeam, team) engclient_cmd(id, joinclass, class) set_msg_block(menu_msgid, msg_block) } public bomb_planted(planter) { C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1 TASK_C4_CountDown(); set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0) show_hudmessage(0, "[FURIEN] Furienii au plantat bomba!") } public EVENT_SwitchTeam() { new Players[32], PlayersNum, id; get_players(Players, PlayersNum) if(PlayersNum) { for(new i; i < PlayersNum; i++) { id = Players[i] BeginDelay(id) } } } public BeginDelay(id) { if(is_user_connected(id)) { switch(id) { case 1..7: set_task(0.1, "BeginTeamSwap", id) case 8..15: set_task(0.2, "BeginTeamSwap", id) case 16..23: set_task(0.3, "BeginTeamSwap", id) case 24..32: set_task(0.4, "BeginTeamSwap", id) } } } public BeginTeamSwap(id) { if(is_user_connected(id)) { switch(get_user_team(id)) { case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT) case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T) } } } /////////////////////////////////////////////////////////////////////////////////////////////// public Player_PreThink(id) { if(is_user_connected(id)) { if(get_user_team(id) == TEAM_FURIEN) { if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1) set_pev(id, pev_gravity, FURIEN_GRAVITY) if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) { set_pev(id, pev_maxspeed, FURIEN_SPEED) set_user_footsteps(id, 1) } } if(get_pcvar_num(cvar_aim_info)) { new Target, Body; get_user_aiming(id, Target, Body); if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) { new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE; TargetTeam = get_user_team(Target) PlayerTeam = get_user_team(id) get_user_name(Target, TargetName, 31) TargetHealth = get_user_health(Target) TargetArmor = get_user_armor(Target) if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) { formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) RED = 20 GREEN = 200 BLUE = 50 } else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) { formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) RED = 200 GREEN = 20 BLUE = 20 } else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) { formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) RED = 200 GREEN = 20 BLUE = 20 } else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN) return set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1); show_hudmessage(id, "%s", Message) } } } } public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) { if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) { if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1 || !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent || get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) { set_es(es, ES_RenderFx, kRenderFxNone); set_es(es, ES_RenderMode, kRenderTransTexture); set_es(es, ES_RenderAmt, 255); } else if(get_user_team(ent) == 1) { set_es(es, ES_RenderFx, kRenderFxNone); set_es(es, ES_RenderMode, kRenderTransTexture); static Float:Origin[3] pev(ent, pev_origin, Origin) if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2]) set_es(es, ES_RenderAmt, 0); else set_es(es, ES_RenderAmt, 255); } } } public FWD_ParachutePreThink(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { new Float:FallSpeed = -50.0; new Float:Frame; new Button = pev(id, pev_button); new OldButton = pev(id, pev_oldbuttons); new Flags = pev(id, pev_flags); if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) { if(pev(ParaENT[id],pev_sequence) != 2) { set_pev(ParaENT[id], pev_sequence, 2); set_pev(ParaENT[id], pev_gaitsequence, 1); set_pev(ParaENT[id], pev_frame, 0.0); set_pev(ParaENT[id], pev_fuser1, 0.0); set_pev(ParaENT[id], pev_animtime, 0.0); return; } pev(ParaENT[id],pev_fuser1, Frame); Frame += 2.0; set_pev(ParaENT[id],pev_fuser1,Frame); set_pev(ParaENT[id],pev_frame,Frame); if(Frame > 254.0) { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } else { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } return; } if(Button & IN_USE) { new Float:Velocity[3]; pev(id, pev_velocity, Velocity); if(Velocity[2] < 0.0) { if(ParaENT[id] <= 0) { ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if(ParaENT[id] > 0) { set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS); set_pev(ParaENT[id], pev_aiment, id); set_pev(ParaENT[id], pev_owner, id); set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY); set_pev(ParaENT[id], pev_sequence, 0); set_pev(ParaENT[id], pev_gaitsequence, 1); set_pev(ParaENT[id], pev_frame, 0.0); set_pev(ParaENT[id], pev_fuser1, 0.0); } } if(ParaENT[id] > 0) { set_pev(id, pev_sequence, 3); set_pev(id, pev_gaitsequence, 1); set_pev(id, pev_frame, 1.0); set_pev(id, pev_framerate, 1.0); Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed; set_pev(id, pev_velocity, Velocity); if(pev(ParaENT[id],pev_sequence) == 0) { pev(ParaENT[id],pev_fuser1, Frame); Frame += 1.0; set_pev(ParaENT[id],pev_fuser1,Frame); set_pev(ParaENT[id],pev_frame,Frame); if(Frame > 100.0) { set_pev(ParaENT[id], pev_animtime, 0.0); set_pev(ParaENT[id], pev_framerate, 0.4); set_pev(ParaENT[id], pev_sequence, 1); set_pev(ParaENT[id], pev_gaitsequence, 1); set_pev(ParaENT[id], pev_frame, 0.0); set_pev(ParaENT[id], pev_fuser1, 0.0); } } } } else if(ParaENT[id] > 0) { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } } else if((OldButton & IN_USE) && ParaENT[id] > 0) { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } } } public TASK_CanPlant() { CanPlant = true; set_hudmessage( 255, 0, 0, -1.0, 0.35, 1, 0.01, 3.0, 1.0, 1.0 ); new iNum, iPlayers[ 32 ]; get_players( iPlayers, iNum, "ae", "TERRORIST" ); for( new i ; i < iNum ; i ++ ) show_hudmessage( iPlayers[ i ], ""); } public TASK_C4_CountDown() { new Red, Green, Blue if(C4_CountDownDelay > 10) Red = 0, Green = 255, Blue = 0; else if(C4_CountDownDelay > 5) Red = 255, Green = 200, Blue = 0; else if(C4_CountDownDelay <= 5) Red = 255, Green = 0, Blue = 0; if(C4_CountDownDelay) { new Message[256]; formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay); set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0) show_hudmessage(0, "%s", Message) set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN); C4_CountDownDelay--; } else if(!C4_CountDownDelay) C4_CountDownDelay = 0; } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); replace_all(msg, 190, "!y", "^1"); replace_all(msg, 190, "!t", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } } - Instalare:Compilezi sursa si o bagi in addons/amxmodx/plugins Module necesare: -> amxmodx -> cstrike -> engine -> fakemeta -> fakemeta_util -> hamsandwich -> fun -> amxmisc -> csx Baza nu este foarte diferita de celelalte, niste beneficii in plus Beneficii : GOLD-> flagul t SILVER-> flagul s FOUNDER_-> flag a PLATINUM-> flagul q DIAMOND-> flagul r BRONZE -> flagul p
  2. - Nume plugin:RESETSCORE V2 - Autor:necunoscut - Engine :- - Versiune:2.0 - Informatii: Dupa cum stiti acest plugin este foarte cautat pe majoritatea serverelor, diferenta intre celelalte pluginuri cu acelas titlu pe acest forum si intre acesta este ca acesta are un cod foarte simplu si optimizat, este si colorat, se poate folosi in debug ca dovada ca nu aveti probleme cu el, asa cum ne place simplu si frumos. Este functionabil pe say (Y) cu comenzile /rs & /resetscore - Download:http://www.mediafire.com/file/2ssnkvf5f3swcol/resetscore2s.zip/file - Instalare:1. Fisierul colorchat.inc il puneti in addons/amxmodx/scripting/include 2. Fisierul resetscore2.sma il puneti in addons/amxmodx/scripting 3. Fisierul resetscore2.amxx il puneti in addons/amxmodx/plugins 4. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma: CODE: SELECT ALL resetscore2.amxx Comenzi publice (se tasteaza in joc prin apasarea tastei Y: (say) /rs, /resetscore, /reset, /rscore - Reseteaza scor jucator Module necesare (se sterge ; din fata modulului de mai jos; acestea le gasiti in fisierul amxmodx\configs\modules.ini😞 - cstrike - fun Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg😞 - Se poate folosi direct de catre un admin cu access la ADMIN_CHAT in consola amx_cvar amx_resetscore 0[/i] amx_resetscore 0 / 1 - Functionalitatea ResetScore [1: Functie ON / 0: Functie OFF] amx_resetmessage 0 / 1 / 2 - 0 Dezactiveaza mesajele chat - 1 Va aparea doar mesajul userului care a folosit comanda - 2 Va aparea mesajul userului + mesaj tuturor caci x si-a resetat scorul Si inca ceva Q = Intrebare A = Raspuns Q: Cum adaug mai multe comenzi in chat de resetare A: Deschidem fisierul resetscore2.sma si vedem linia CODE: SELECT ALL // Comenzi de chat /rs, /reset, /resetscore, /rscore s.a.m.d new const g_words [ ] [ ] = { "reset", "resetscore", "rs", "rscore" // adauga , si adauga mai multe de desubt }; Punem virgula si adaugam mai multe comenzi, dupa care recompilam pluginul si il adaugam pe Server Q: Cum schimb tagul din Chat ? A: Iarasi in .sma cautam linia CODE: SELECT ALL // Tagul de incepere a mesajelor chat new g_Tag [ ] = "RS"; - Modificam RS cu ce dorim, dupa care recompilam pluginul si il adaugam pe Server
  3. - Nume plugin:amx who - Autor:necunoscut - Engine :- - Versiune:2.0 - Informatii: este un plugin clasic - Download: http://www.girlshare.ro/3770103752.8 - Instalare: 1. Descarcati sma-ul de pe linkul de mai sus. 2.il editati cum vreti dumneavoastra. 3.il compilati cu ce program vreti voi merge si cu programe de compilare pe net. 4.Descarcati fisierul .amxx il bagati in addons/amxmodx/plugins 5.Dupa intrati in configs/plugins.ini si sus de tot adaugati who_extreamcs.amxx si dupa salvati 6.Schimbati mapa si scrieti in consola amx_who. Atat.
  4. foarte frumos , te cunosc de undeva hmm
  5. Welcome ""fugi cat mai esti sanatos la cap, nu mai iesi la fell de aici""
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